using System.Collections;
using System.Collections.Generic;
using UnityEngine;

static public class KeyInputManager
{
    static public bool GetJumpKeyDown() => Input.GetKeyDown(KeyCode.K);
    static public bool GetDashKeyDown() => Input.GetKeyDown(KeyCode.L);

    static public bool GetAttackKey() => Input.GetKey(KeyCode.J);
    static public bool GetAttackKeyDown() => Input.GetKeyDown(KeyCode.J);

    static public bool GetCounterAttackKeyDown() => Input.GetKey(KeyCode.Space);

    static public bool GetThrowSwordSkillKey() => Input.GetKey(KeyCode.H);
    static public bool GetThrowSwordSkillKeyUp() => Input.GetKeyUp(KeyCode.H);
    static public bool GetUltimateSkillKeyDown() => Input.GetKeyUp(KeyCode.O);

    static public bool GetCrystalSkillKeyDown() => Input.GetKeyDown(KeyCode.U);

    static public bool GetInventoryOpenAndCloseKeyDonw() =>Input.GetKeyDown(KeyCode.B);

    static public bool GetUseFlaskKeyDown()=>Input.GetKeyDown(KeyCode.Alpha1);
}
